package demo.engine1.view
{
	import com.gamefx.engine1.GameObject;
	import com.gamefx.engine1.vo.VGameObject;
	
	import demo.engine1.consts.ActionConst;
	
	public class Spirit extends GameObject
	{
		public function Spirit(data:VGameObject=null)
		{
			super(data);
			
			_defaultAction = _currentAction = ActionConst.ACTION_DJ;
		}
	}
}